PD
Pip Design Parameters & Playing Characteristics
This article discusses what the various pip design parameters & related variant are & how each of them affect the actual usage during play in a table tennis match
For
this
analysis, to keep it simple explain the effect
of varying each parameter for me keeping all other parameters the same
However
in reality the overall behavior of the pips is usually
determined by a combination of 2 or 3 parameters which may be dominant.
Or in
some cases a single parameter may the most dominant. Another parameter
(or few
parameters) second dominant etc etc
Please
also view the following in the context of the current 40+
plastic ball ONLY
era
& the 11 rule & regulations changes since 1983 by ITTF to
partially or fully
limit and reduce the capabilities of choppers & block defenders
1.
Pip Height (aka pip length)
ITTF
Rule 2.4.3.2 defines maximum pip length
allowed as 2.0 mm
ITTF Tech Leaflet T4 Item B-2 sets minimum pip length at 1.0 mm
Longer
pips can produce more spin, mostly back
spin & side spin via spin amplification only (long pips cannot
generate lot
of spin on its own). Interestingly, the longer the pips, lesser the top
spin
produced.
The lower the pip length the higher the speed.,
The longer the pip, lower the speed
The biggest problem with pip length for pips deceptively listed on ITTF
LARC as long is that ,
though the ball size has increased from 38 mm to 40 mm, there was no
corresponding
increase in pip length needed to retain the same (back) spin
So in effect the ability to produce more spin (back spin & side
spin) has
been significantly reduced after 2000, when ball size was increased
from 38 mm
to 40- mm
Minimum
pip length
is mostly relevant for short pips rubbers because if you want the
maximum speed
you want the lowest pip length, Some
well known short pips rubbers have been caught violating this lower
limit.
2.
Pip diameter (aka pip width)
ITTF
Tech Leaflet T4 Item B-2 sets maximum pip
diameter as 2.2 mm (measured at the top or tip)
ITTF Tech Leaflet T4 Item B-2 sets minimum pip diameter (measured
at the tip
of pips) at 1.0 mm
Most
pips are probably cylindrical with a
few as trapezoidal cylinder (with diameter at top less than at the
base) There seems to be no maximum value
set at the
base of the pips
The lower the diameter , the more the spin & lesser the speed
The higher the diameter, the lesser the spin & higher the speed.
With
pip length
limit set at 2.0 mm (actually 1.7 mm if you make allowance for base of
rubber
& glue)
So
an aspect
ratio of 1.3 (before 1999) & pip length of 1.7 mm gives a pip width
of 1.7
divided by 1.3 = 1.31 mm
An
aspect ratio
of 1.1 (after 1998) & but same pip length of 1.7 mm gives a pip
width of 1.7
divided by 1.1 = 1.55 mm and what this
means is that , you get less back spin (since 1.55 mm is greater than
1.31 mm).
3.
AR (Aspect Ratio) (Height divided by
diameter)
Higher
the AR , the more the back spin.
When ITTF reduced the AR from 1.3 to 1.1 in 1998, what really happened
was that
though since the
maximum allowed pip height was still kept
at the same at 2.0 mm,
the drop in Aspect Ratio from 1.3 to 1.1
reduced the spin producing capability.
Pip diameter would be 2.0 divided by 1.3 = 1.538 mm before 1999
Pip diameter would be 2.0 divided by 1.1 = 1.818 mm after 1998
So an increase in minimum diameter required to keep the maximum allowed
pip
height at 2.0 mm causes a decrease ability to produce spin.
BTW the actual maximum possible pip height is only about 1.7 mm to 1.8
mm
because the maximum allowed pip height includes the base of the rubber
as well
the glue
4.
PDD (Pip Distribution Density)
Higher
the PDD
, higher the spin & lower the speed, higher the control
Lower
the PDD ,
lower the spin & higher the speed , lesser the control.
ITTF
lowered the
PDD in 2004 from 50 pips per sq.cm down to 30 pips per sq.cm (a
whopping 40%
drop) to further reduce the back spin capabilities of defenders because
ITTF concluded
that the 1998 Durban Aspect Ratio Reduction Massacre & the 2000
introduction of the 40- ball was not doing the job enough. ITTF
diverted the focus
by misleading everyone that this only effect the top spin for player
like Liu
Guo Liang. Liu Guo Liang played along though by 2004 his career was
over and he
had his eye on the future (Head Coach of Men’s Team & now ITTF
Deputy
President LOL). Same story as 40- ball which ITTF claimed will slow the
sport
down for better TV viewing though they knew full well the manufacturers
will
come up with faster rackets in an year or two to return the speeds back
to 38
ball levels & top spins as well with spin glues and now boosters
both
undergo near 0% chemical testing for harmful chemicals. This of course
cleverly
masked the real reason that defenders lost more backspin as there were
no
improved rackets for backspin players to this day, despite another
devastating
setback for defenders with the 40+ plastic ball in 2014 & the
plastic ball
ONLY ruling of 2022.
5.
Pip
flexibility / stiffness
Stiffer
pips (as were traditional short pips) give less spin,
more speed & less control.
More
flexible pips (traditionally only with slim pips) will
in general give more spin, less speed, less control & more
deception.
Neo
Short pips (or fake short pips) designs are made to
imitate pips kisted as short on ITTF LARC to behave like pips
listed as long on ITTF LARC by making them more flexible &
to sell more rubber claiming that an amateur can get as much spin &
variations just like Ding Song or Hou YingChao, though fact remains
that these
two were close to the top despite using short pips (instead of long
pips) &
not because of it as is the case with Mima Ito , who is not playing
upto her
full potential like Deng Yaping. These neo short pips are also known as
social
rubbers as
opposed to functional rubbers, because
lots of players
(including a lot of Japanese pro players) use these rubbers more for
social acceptance
& not suffer the wrath & disapproval of from winged inverted
(spoosted)
loopers who control the ITTF & are also majority of players in
tabletennis.
6. Pip top & side smoothness / roughness / friction
Smoother
pip top & sides gives lesser spin & less
control but more deception. The smoother
(or glassy) the pips, the more frictionless is the rubber
Rougher
pip top & sides gives more spin & more
control & less deception.
There
is a huge myth that the opposite is true mostly because
of Tibhar Grass Dec & its success across the board. Yes
Dtec can give more
spin regardless of smooth top but it definitely is NOT due to glassy
pip tops
but is more due to other pips design parameters such as pips being more
flexible almost as much as the TSP P1 Curl (the given excuse by ITTF
for 1998
Durban Aspect Ratio Reduction Massacre) &
pip material also probably similar to
TSP P1 Curl. And its pips alignment is also horizontal , which is a
chopper
design & not a blocking design & this is why Dtec is more of an
all
round rubber & neither blocking nor chopping though it works much
better blocking
mode than in chopping mode & Giant Dragon’s Dragon Talon is almost
identical.
You
can understand this better if you compare the glassy pip
top to a glassy anti rubber. A glassy rubber will give the least spin
&
most deception. Same with a glassy pip top long pip.
Compare
this to the banned Butter Feint Long Classic (probably
the greatest chopper rubber of all
time used by almost all choppers before ITTF in its infinite wisdom
banned it
using TSP P1 Curl as an excuse with the 1998 Durban Aspect Ratio
Reduction
massacre…..this is why it is names “massacre”) or even the Feint Long 2
which
was useless in the 40- celluloid era or the Feint Long 3 which are
totally useless
in the 40+ plastic ball ONLY era.
What
do these 3 rubbers (Feint Long Classic , 2 & 3) have
in
common ? They have rougher pip tops & relatively slightly stiffer
pips
compared to Tibhar Dtec resulting in more control & more backspin
& less
deception & this is exactly why all the top choppers use Feint Long
3 &
blockers use Dtec. These highest level choppers use Feint Long
for more
control & more backspin & therefore definitely not for more
deception or
think they can trick the likes of Waldner or Ma Long with more
deception. Sure the real GOAT of all of
tabletennis Joo Sae
Hyuk did try Dtec & Curl P1R in desperation (after first using
Feint Long 3
very early on including his finals loss at Paris WITTC 2003 ) without seemingly not understanding the real
reason for losing so many close matches at the highest level , which is
lowered
Aspect Ratio & PDD & pip length not increasing for the 40 ball.
So
the myth that frictionless pips such as Dtec gives more spin
than Feint Long is pure nonsense
7.
Geometric
shape of the pips
Most
pips seem cylindrical but there had been some designs with
lower diameter at the base than top or mushroom pips to increase
deception. In
this context , strangely the most successful rubber at pro highest
levels was
in the 38 ball era & was a medium
pips rubber made by Butterfly called Magnitude, which had smaller
diameter pips
sitting on top of larger diameter pips at the base Was used by both at
the table
all round hitters & also by all round choppers. Butterfly Magnitude
rubber’s
classification seems to have changed so many times on ITTF LARC. First
it was
Long , then out (short) then long again & now out again on July
2023 LARC LOL.
Yung 63-9A was a mushroom pips design rubber supposedly used by Deng
Yaping before
her switching to RITC 755
8.
Pip
alignment
Horizontal
pips alignment is generally from away from the
table choppers
Vertical
pips alignment is generally for close to the table
blockers
9.
Material
content (chemical composition) of the rubber
This
can affect the stiffness or flexibility of the pips
10.
Base
thickness
Thicker
base gives slightly more speed & less spin
11. Sponge hardness
Harder
sponge will give more speed and less spin
Softer
sponge will give lesser speed and more spin
12.
Sponge
thickness
Thicker
sponge will give more speed and less spin
Thinner
sponge will give lesser speed and more spin
13.
Blade
composition
Blade
composition can significantly impact racket behavior
but this is a huge subject in itself to be explored here
14.
Illegal
spoosting / spin gluing (of the sponge)
Illegal
spoosting / spin gluing (of the sponge) will slightly
increase spin & speed
Note
:- spoosting = spin boosting
15. Unapproved treatment of pips
Primarily
used to increase deception. Not recommended since you
can always find a good non-treated equivalent.
16. OX vs sponge
OX sponge gives lot
more variation
& more control for players below about rating of 2200. Players
above 2200
need thicker sponge to prevent the ball from getting into the wood and
shooting
off due to the much heavier incoming (spoosted) top spins. If you are a
player
below 2200 , you are really defeating the very purpose of using long
pips if
you are using sponge because the sponge significantly offsets the
advantages of
long pips even if you are using the perfect blade. On the other hand
for
players at above 2200 level, not using sponge may not only result in
loss of
backspin but also loss of points with balls shooting off the wood.
17.
Ball size
Increase
in ball size has decreased both spin & speed for
long pips users speeds and spins have been returned to 38 mm ball
levels for
attacking spinny inverted users two or three years after 2003
18. Ball material (Chemical composition)
Plastic
ball can produce less (back) spin for long pips users
(there is no corresponding or offsetting decrease on the top spin end
of the
spin continuum however)
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