PD
Pip Design Parameters & Playing Characteristics
This article discusses what the various pip design paraeters & related variant are & how each of them affect the actual usage during play in a table tennis match
For this
analysis, to keep it simple explain the effect
of varying each parameter for me keeping all other parameters the same
However in reality the overall behavior of the pips is usually
determined by a combination of 2 or 3 parameters which may be dominant. Or in
some cases a single parameter may the most dominant. Another parameter (or few
parameters) second dominant etc etc
Please also view the following in the context of the current 40+ plastic ball ONLY era
& the 11 rule & regulations changes since 1983 by ITTF to partially or fully
limit and reduce the capabilities of choppers & block defenders
1. Pip Height (aka pip length)
ITTF Rule 2.4.3.2 defines maximum pip length
allowed as 2.0 mm
ITTF Tech Leaflet T4 Item B-2 sets minimum pip length at 1.0 mm
Longer pips can produce more spin, mostly back
spin & side spin via spin amplification only (long pips cannot generate lot
of spin on its own). Interestingly, the longer the pips, lesser the top spin
produced.
The lower the pip length the higher the speed.,
The longer the pip, lower the speed
The biggest problem with pip length for pips deceptively listed on ITTF LARC as long is that ,
though the ball size has increased from 38 mm to 40 mm, there was no corresponding
increase in pip length needed to retain the same (back) spin
So in effect the ability to produce more spin (back spin & side spin) has
been significantly reduced after 2000, when ball size was increased from 38 mm
to 40- mm
Minimum pip length
is mostly relevant for short pips rubbers because if you want the maximum speed
you want the lowest pip length, Some
well known short pips rubbers have been caught violating this lower limit.
2. Pip diameter (aka pip width)
ITTF Tech Leaflet T4 Item B-2 sets maximum pip
diameter as 2.2 mm (measured at the top or tip)
ITTF Tech Leaflet T4 Item B-2 sets minimum pip diameter (measured at the tip
of pips) at 1.0 mm
Most pips are probably cylinderical with a
few as trepezoidal cylinder (with diameter at top less than at the base) There seems to be no maximum value set at the
base of the pips
The lower the diameter , the more the spin & lesser the speed
The higher the diameter, the lesser the spin & higher the speed.
With pip length
limit set at 2.0 mm (actually 1.7 mm if you make allowance for base of rubber
& glue)
So an aspect
ratio of 1.3 (before 1999) & pip length of 1.7 mm gives a pip width of 1.7
divided by 1.3 = 1.31 mm
An aspect ratio
of 1.1 (after 1998) & but same pip length of 1.7 mm gives a pip width of 1.7
divided by 1.1 = 1.55 mm and what this
means is that , you get less back spin (since 1.55 mm is greater than 1.31 mm).
3. AR (Aspect Ratio) (Height divided by
diameter)
Higher the AR , the more the back spin.
When ITTF reduced the AR from 1.3 to 1.1 in 1998, what really happened was that
though since the maximum allowed pip height was still kept
at the same at 2.0 mm, the drop in Aspect Ratio from 1.3 to 1.1
reduced the spin producing capability.
Pip diameter would be 2.0 divided by 1.3 = 1.538 mm before 1999
Pip diameter would be 2.0 divided by 1.1 = 1.818 mm after 1998
So an increase in minimum diameter required to keep the maximum allowed pip
height at 2.0 mm causes a decrease ability to produce spin.
BTW the actual maximum possible pip height is only about 1.7 mm to 1.8 mm
because the maximum allowed pip height includes the base of the rubber as well
the glue
4. PDD (Pip Distribution Density)
Higher the PDD
, higher the spin & lower the speed, higher the control
Lower the PDD ,
lower the spin & higher the speed , lesser the control.
ITTF lowered the
PDD in 2004 from 50 pips per sq.cm down to 30 pips per sq.cm (a whopping 40%
drop) to further reduce the back spin capabilities of defenders because ITTF concluded
that the 1998 Durban Aspect Ratio Reduction Massacre & the 2000
introduction of the 40- ball was not doing the job enough. ITTF diverted the focus
by misleading everyone that this only effect the top spin for player like Liu
Guo Liang. Liu Guo Liang played along though by 2004 his career was over and he
had his eye on the future (Head Coach of Men’s Team & now ITTF Deputy
President LOL). Same story as 40- ball which ITTF claimed will slow the sport
down for better TV viewing though they knew full well the manufacturers will
come up with faster rackets in an year or two to return the speeds back to 38
ball levels & top spins as well with spin glues and now boosters both
undergo near 0% chemical testing for harmful chemicals. This of course cleverly
masked the real reason that defenders lost more backspin as there were no
improved rackets for backspin players to this day, despite another devastating
setback for defenders with the 40+ plastic ball in 2014 & the plastic ball
ONLY ruling of 2022.
5. Pip
flexibility / stiffness
Stiffer pips (as were traditional short pips) give less spin,
more speed & less control.
More flexible pips (traditionally only with slim pips) will
in general give more spin, less speed, less control & more deception.
Neo Short pips (or fake short pips) designs are made to
imitate pips kisted as short on ITTF LARC to behave like pips listed as long on ITTF LARC by making them more flexible &
to sell more rubber claiming that an amateur can get as much spin &
variations just like Ding Song or Hou YingChao, though fact remains that these
two were close to the top despite using short pips (instead of long pips) &
not because of it as is the case with Mima Ito , who is not playing upto her
full potential like Deng Yaping. These neo short pips are also known as social rubbers as opposed to functional rubbers, because lots of players
(including a lot of Japanese pro players) use these rubbers more for social acceptance
& not suffer the wrath & disapproval of from winged inverted (spoosted)
loopers who control the ITTF & are also majority of players in tabletennis.
6. Pip top & side smoothness / roughness / friction
Smoother pip top & sides gives lesser spin & less
control but more deception. The smoother
(or glassy) the pips, the more frictionless is the rubber
Rougher pip top & sides gives more spin & more
control & less deception.
There is a huge myth that the opposite is true mostly because
of Tibhar Grass Dec & its success across the board. Yes Dtec can give more
spin regardless of smooth top but it definitely is NOT due to glassy pip tops
but is more due to other pips design parameters such as pips being more
flexible almost as much as the TSP P1 Curl (the given excuse by ITTF for 1998
Durban Aspect Ratio Reduction Massacre) & pip material also probably similar to
TSP P1 Curl. And its pips alignment is also horizontal , which is a chopper
design & not a blocking design & this is why Dtec is more of an all
round rubber & neither blocking nor chopping though it works much better blocking
mode than in chopping mode & Giant Dragon’s Dragon Talon is almost identical.
You can understand this better if you compare the glassy pip
top to a glassy anti rubber. A glassy rubber will give the least spin &
most deception. Same with a glassy pip top long pip.
Compare this to the banned Butter Feint Long Classic (probably the greatest chopper rubber of all
time used by almost all choppers before ITTF in its infinite wisdom banned it
using TSP P1 Curl as an excuse with the 1998 Durban Aspect Ratio Reduction
massacre…..this is why it is names “massacre”) or even the Feint Long 2 which
was useless in the 40- celluloid era or the Feint Long 3 which are totally useless
in the 40+ plastic ball ONLY era.
What do these 3 rubbers (Feint Long Classic , 2 & 3) have in
common ? They have rougher pip tops & relatively slightly stiffer pips
compared to Tibhar Dtec resulting in more control & more backspin & less
deception & this is exactly why all the top choppers use Feint Long 3 &
blockers use Dtec. These highest level choppers use Feint Long for more
control & more backspin & therefore definitely not for more deception or
think they can trick the likes of Waldner or Ma Long with more deception. Sure the real GOAT of all of tabletennis Joo Sae
Hyuk did try Dtec & Curl P1R in desperation (after first using Feint Long 3
very early on including his finals loss at Paris WITTC 2003 ) without seemingly not understanding the real
reason for losing so many close matches at the highest level , which is lowered
Aspect Ratio & PDD & pip length not increasing for the 40 ball.
So the myth that frictionless pips such as Dtec gives more spin
than Feint Long is pure nonsense
7. Geometric
shape of the pips
Most pips seem cylindrical but there had been some designs with
lower diameter at the base than top or mushroom pips to increase deception. In
this context , strangely the most successful rubber at pro highest levels was
in the 38 ball era & was a medium
pips rubber made by Butterfly called Magnitude, which had smaller diameter pips
sitting on top of larger diameter pips at the base Was used by both at the table
all round hitters & also by all round choppers. Butterfly Magnitude rubber’s
classification seems to have changed so many times on ITTF LARC. First it was
Long , then out (short) then long again & now out again on July 2023 LARC LOL.
Yung 63-9A was a mushroom pips design rubber supposedly used by Deng Yaping before
her switching to RITC 755
8. Pip
alignment
Horizontal pips alignment is generally from away from the
table choppers
Vertical pips alignment is generally for close to the table
blockers
9. Material
content (chemical composition) of the rubber
This can affect the stiffness or flexibility of the pips
10. Base
thickness
Thicker base gives slightly more speed & less spin
11. Sponge hardness
Harder sponge will give more speed and less spin
Softer sponge will give lesser speed and more spin
12. Sponge
thickness
Thicker sponge will give more speed and less spin
Thinner sponge will give lesser speed and more spin
13. Blade
composition
Blade composition can significantly impact racket behavior
but this is a huge subject in itself to be explored here
14. Illegal
spoosting / spin gluing (of the sponge)
Illegal spoosting / spin gluing (of the sponge) will slightly
increase spin & speed
Note :- spoosting = spin boosting
15. Unapproved treatment of pips
Primarily used to increase deception. Not recommended since you
can always find a good non-treated equivalent.
16. OX vs sponge
OX sponge gives lot more variation
& more control for players below about rating of 2200. Players above 2200
need thicker sponge to prevent the ball from getting into the wood and shooting
off due to the much heavier incoming (spoosted) top spins. If you are a player
below 2200 , you are really defeating the very purpose of using long pips if
you are using sponge because the sponge significantly offsets the advantages of
long pips even if you are using the perfect blade. On the other hand for
players at above 2200 level, not using sponge may not only result in loss of
backspin but also loss of points with balls shooting off the wood.
17. Ball size
Increase in ball size has decreased both spin & speed for
long pips users speeds and spins have been returned to 38 mm ball levels for
attacking spinny inverted users two or three years after 2003
18. Ball material (Chemical composition)
Plastic ball can produce less (back) spin for long pips users
(there is no corresponding or offsetting decrease on the top spin end of the
spin continuum however)
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